Think of every time you’ve played a game and it glitched. There are times that it makes your game impossible to play. And the rest of the time, they’re some strange abstract change. A tear in the game’s universe. And whenever a QA tester finds one, they mark it as a problem.
This mentality is the problem…
So, we changed the blog to a Tumblr!
In case you didn’t see before, I started blogging for a video game company (that I’m also making games for). It’s almost as cool as this one. And if you like video games, it’s even cooler!
I won’t be updating this blog much, so if you want to continue reading my sultry words, follow the Serenity Forge blog.
If this was used on cars, no one would have to use a carwash ever again, and power could be saved on windshield wipers. Because of this, fifty years from now we may not need windshield wipers, and we could save time spent cleaning cars.
Suppose that, at a given moment, a certain number of people are engaged in the manufacture of pins. They make as many pins as the world needs, working (say) eight hours a day. Someone makes an invention by which the same number of men can make twice as many pins: pins are already so cheap that hardly any more will be bought at a lower price. In a sensible world, everybody concerned in the manufacturing of pins would take to working four hours instead of eight, and everything else would go on as before. But in the actual world this would be thought demoralizing. The men still work eight hours, there are too many pins, some employers go bankrupt, and half the men previously concerned in making pins are thrown out of work. There is, in the end, just as much leisure as on the other plan, but half the men are totally idle while half are still overworked. In this way, it is insured that the unavoidable leisure shall cause misery all round instead of being a universal source of happiness. Can anything more insane be imagined?